v0.11-alpha - [Godot] "Machine Battle" Game Dev Log 12/12/2021- Queue logic for unit spawn (Link in Description)


This is a network top - down game with multiplayer base on Godot 3.x in C# 

Code location: https://github.com/danilko/topdown-2d-multiplayer 

Itch.io (Linux/Windows/Web build available) https://danil-ko.itch.io/machine-battle 

Binary Download Location (Linux/Windows build available) https://github.com/danilko/topdown-2d-multiplayer/releases 

Updates: 

https://github.com/danilko/topdown-2d-multiplayer/issues/12: Implement explosion damage for missile based weapon with Area2D instead of RayCast to improve performances 

https://github.com/danilko/topdown-2d-multiplayer/issues/20: Implement queue mechanism to allow delay in player respawn + infrastructure code restructure into more modular form to allow easier debugging/future expansion Other bug fixes/clean up

Files

index_v0.11-alpha.zip Play in browser
Dec 12, 2021
exec.0.15-alpha.debug.win.x86_64.exe.zip
External
Jun 03, 2021
exec.0.15-alpha.debug.linux.x86_64.tar.gz
External
Jun 03, 2021

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