v0.11-alpha - [Godot] "Machine Battle" Game Dev Log 12/12/2021- Queue logic for unit spawn (Link in Description)
This is a network top - down game with multiplayer base on Godot 3.x in C#
Code location: https://github.com/danilko/topdown-2d-multiplayer
Itch.io (Linux/Windows/Web build available) https://danil-ko.itch.io/machine-battle
Binary Download Location (Linux/Windows build available) https://github.com/danilko/topdown-2d-multiplayer/releases
Updates:
https://github.com/danilko/topdown-2d-multiplayer/issues/12: Implement explosion damage for missile based weapon with Area2D instead of RayCast to improve performances
https://github.com/danilko/topdown-2d-multiplayer/issues/20: Implement queue mechanism to allow delay in player respawn + infrastructure code restructure into more modular form to allow easier debugging/future expansion Other bug fixes/clean up
Files
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Machine Battle
Network Multiplayer Top Down Shooter (Against other players or bots) with Godot Engine
Status | Prototype |
Author | danil-ko |
Genre | Shooter, Action |
Tags | 2D, Godot, godot-2d, Local multiplayer, Multiplayer, Top-Down, Top down shooter |
More posts
- v0.15-alpha - [Godot] "Machine Battle" Game Dev Log 07/24/2022 - Implement Remot...Jul 05, 2022
- v0.14-alpha - [Godot] "Machine Battle" Game Dev Log 12/26/2021- Improve AI path...Dec 26, 2021
- v0.10-alpha - [Godot] "Machine Battle" Game Dev Log 09/12/2021- UI/flow update +...Sep 13, 2021
- v0.09-alpha - [Godot] "Machine Battle" Game DevLog 08/28/2021: Updated AI variet...Aug 29, 2021
- v0.08-alpha - Multi - Tunnel Missile Launcher/Breakable ShieldJul 18, 2021
- v0.07-alpha UpdateJun 03, 2021
- v0.06-alpha UpdateMar 14, 2021
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